In the beginning, design was my casual hobby. Naturally, the process of making products that people enjoy using has become my greatest purpose. Since 2005, I have sustained business with happy clients including household brand names, agencies, startups, and even individuals by crafting their exceptional ideas into tangible realities. I also own and manage encide, a prolific design community offering a blog, a shop, and a forum where creatives can collaborate, master trade skills, and advance in their careers. My services include UX, UI, apps, websites, logos, brands, prototypes, development and motion. I'm a full-stack designer with entrepreneurial ambitions and a knack for dreaming up fantasy user interfaces; sleek and futuristic concept art meant to explore what might be possible.
Verizon Media / Oath
2018–Now
Verizon
2014–Now
Encide Brand & Website
2008–Now
Personal Brand & Website
2005–Now
Fios
2014~2018
Encide Interface
2016
OnCue
2012–2015
Encide Interface
2014
Intel
2012–2014
Encide Interface
2012
Archetype
2011–2012
Calescent
2012
Aureon
2012
Bravo Xbox
2012
Manga Xbox
2011
Encide Interface
2010
Aeonik
2010
Eumonic
2010
ORBGasm
2010
San Francisco Interiors
2010
sleekBlack v4
2010
enimak
2010
Test and Tag
2010
enimacPlayer
2010
Luscious
2010
Encide Interface
2009
BuyMyBeat
2009
Organicography
2009
Surface
2009
YourBiz
2009
sleekBlack v3
2008
KrazyPlayer
2006–2008
Tropical Beach Resort
2007
sleekBlack
2007
Brands I've had the pleasure of working with.
Verizon, Intel, Fios, OnCue, Archetype, Microsoft, Oath, Bravo, Starz Manga, Starz, Yahoo!, Paramount, HBO, Fandango, go90, E*TRADE (E-Trade), Dictionary.com, Conde Nast, Weather Bug, The Associated Press (AP), Playboy, TMZ, Theory11, Xbox, Nokia, Facebook, Twitter, Teleborder, Zinio, ACC Network, Raycom, Major League Baseball (MLB), X2 Biosystems (Impact) (NFL), Animoto, Skype, YouTube, and Netflix.

Just some of the brands and clients that I've had the pleasure of working with since 2005.

Skills, services and technologies that I practice.

This word cloud highlights what I can provide for you, with the more prominent items highlighting my specializations. This list includes skills, services, technologies, platforms, software, languages, disciplines and deliverables. Do not mistake me for a jack of all trades; I just spend an unsually copious amout of time both learning and mastering as much as I can.

Résumé

2019

Who I am, what I've done, and what I can do for you. 
You can view it online or print a PDF.

Interested in discovering what I can do for you? Contact Me

Verizon Media (formerly Oath)

2018–Now

Sunnyvale & San Francisco, CA

I presently work as a Senior Product Designer at Verizon Media (formerly Oath), a Media-focused division of Verizon that owns Yahoo, AOL, tumblr, TechCrunch, HuffPost, MapQuest and more. I work on the central Platforms Technology team that drives all customer-facing products. Additional details to be determined.

Timeline

  1. 2018/05/07: Started working full-time at Oath.
  2. 2019/01/08: Oath renamed to Verizon Media after reorganization.

Verizon

2014–2015, 2016–Now

Santa Clara, San Jose, Sunnyvale & San Francisco, CA

I worked at Verizon as a full-time Senior User Experience Designer and then rejoined the same group as a full-time contractor following a hiatus between 2015 and 2016. I have been involved with several teams including Product, Content Operations, and Curation & Customization. I reported to Design Lead + Art Director, Kirk McInroy. I presently continue to work as a Senior Product Designer at Verizon Media (formerly Oath), a Media-focused division of Verizon that owns Yahoo, AOL, tumblr, TechCrunch, HuffPost, MapQuest and more. I work on the central Platforms Technology team that drives all customer-facing products. Additional details to be determined.

Timeline

  1. 2014/02/24: Started working as a full-time employee after Intel sold OnCue to Verizon.
  2. 2015/05/08: Amicably left employment at Verizon to focus on Encide and personal projects.
  3. 2016/11/21: Rejoined the same team at Verizon as an independent contractor.
  4. 2018/03/30: Moved up to a Product role at Verizon Media (Oath at the time).
  5. 2019/01/08: Oath renamed to Verizon Media after reorganization.

Encide

2008–Now

California + Global

Encide is a design community that I own and co-founded with friends in 2008. We started as a forum, then grew into a blog-shop-social brand, and are currently an active Slack team. We help each other in our careers, network, and provide feedback on our work and strategies.

Timeline (source)

  1. 2008/04/02: (v0.1) The Encide website went live for the first time.
  2. 2015/08/24: I officially formed Encide LLC as a San Francisco, California based company.

Encide Brand

2008—

I created and maintain these brand guidelines for my company, Encide LLC. It is a living document that tells our story and details every aspect of our brand from the copy language, to the logo lockups, and everything else in-between. It is 50 pages long with raw, ongoing explorations after the appendix. The first preview of the brand guidelines were posted privately to the Encide forums on January 27th, 2014. I first published the living document publicly on September 25th, 2016 (which was actually the August 23rd, 2016 version).

This brand guide was last updated on May 1st, 2017.
View OnlineDownload (PDF) [82MB]

Encide was created by a small group of friends and I back in 2008. We all knew each other from other communities that came and went, and I wanted to maintain and mature the network we had all invested in. We quickly started considering name ideas and decided on “encide” after a few days worth of exploration. It is an invented name, reminiscent of the prepositional word inside. We often take advantage of that wordplay in our brand's touchpoints though our logo lockups, visuals, and copy.

When we first launched a basic version of the website in early 2008, we used some temporary logos and icons. A year later, Jeff Nielsen, who also came up with the encide name, casually created an ec monogram that we adopted and used for several years. Eventually, as I grew as a designer, I wanted to create a more comprehensive brand identity system. In mid 2012, I began to casually draft logo ideas after my day job. A few thousands of hours later, I completely rebuilt the Encide brand, website, and social media experiences from the ground up in the largest project of my life. I document and show the story in complete detail though this monumental brand guideline document. It has 50 pages of richly detailed information, visuals, and even behind-the-scenes bonuses. I also included raw vector concepts from the earliest explorations up until now since I never really turned off the creative process, even though the current logo is shockingly closer to my strict definition of perfection than I ever expected to reach.

Screenshot/mockup from 2016/09/02.

Encide Website

2008—

Encide is a design community and social network with a blog, a shop, and an invite-only forum. I designed the Encide brand and website entirely from scratch. The site is powered by WordPress core with BuddyPress for the social network, WooCommerce for the shop, and bbPress for the forum. I also migrated the database of existing users and forum contents from an SMF forum I setup in April of 2008 (that was the first version of Encide). This has been a monumental, multi-year effort that utilized every skill in my arsenal and hundreds of new ones that I acquired through the hustle. Each section lives under a single CMS (WordPress), and each page is responsive to support any device (there are hundreds of thousands of pages across Encide). The design features one of the most advanced and scalable navigational systems that I am currently aware of. Every interface element has smooth easing and animations, and the design was crafted alongside the brand's guidelines, so the colors and visuals are consistent and aesthetic for all pages and touchpoints. A signature styling behind this redesign was the balance of minimalism with intelligent usage of shadows, gradients, and textures.

Timeline (source)

  1. 2008/04/02: (v0.1) The Encide site went live with a temporary splash page and shoutbox.
  2. 2008/04/14: (v1.0) Our forums, powered by SMF, went live. We consider this our birth date.
  3. 2016/05/26: (v2.0 Beta) Encide.net (using SMF) is migrated and launched over at Encide.com (using WordPress) as a quiet, beta release.

View Online

Above you can see the side and top navigation interfaces for the encide website. The side navigation is optimized for smaller screens like tablets and mobile devices while the top navigation is for laptops and desktop displays. The navigational architectures are consistent across both views and are built to scale for multiple levels of sub-menus and inputs fields. I custom coded this fully animated experience from scratch using HTML, CSS, and JavaScript.

Above is the information architecture for the website. Below is an overview of how the responsive interface supports all viewports and device sizes.

Below is a real screenshot of our community. This is a “Latest Topics” view at the /forum/ directory instead of the traditional “Categories” view.

Screenshot/mockup from 2016/09/02.

Encide Website (v1)

2008-2016

In early 2008, a few members from existing design communities (like Mished, OxiFORUM, and DeviantArt) pulled together to find a more stable home. We agree upon the name Encide, and I took the lead for bringing the website live (more info @ encide.com/history). In early April, I put up a temporary splash page with a shout box, and then on April 14th, the forums (powered by SMF) went live. At first, we used a free template for the website, but in May I started a complete redesign. On July 29th, 2008, the Encide themed template was launched. This template was maintained and revised several times between 2008 and 2016 when v2 (on WordPress) was launched. Significant changes: 2010 | 2011 | 2014.

Screenshot/mockup from ~2010.

By the end of the SMF and Encide.net's life in 2016, we had over 200,000 posts in over 10,000 topics by over 400 users.

Personal Brand

2005—

I began the process of designing a personal brand and visual identity system during 2013. I knew that I wanted a simple yet interesting monogram that was paired with a wordmark in a variety of lockups. So between early 2013 and mid 2014, I began to casually sketch TS monogram ideas and collect as many variations of those two letters as I could find. In June of 2014 I started to vectorize these ideas, and on July 24th, 2014, I arrived at 95% of my final logo. I spent a few days making micro-adjustments, and on July 30th, I started to craft the brand guidelines document. On May 15th, 2015, exactly ten years to the day after creating my first logo, I unveiled my new logo in the form of a brand reel (motion), a website redesign (v11), and social media avatars. I first published the living document on August 25th, 2016 as a part of the v12 redesign.

This brand guide was last updated on May 1st, 2017.
View OnlineDownload (PDF) [36MB]

Brand Reel

2015

I created this brand reel for my 2015 personal rebrand. I published this video exactly 10 years to the day after I created my first logo.

Business Cards

2015

These minimal business card mockups were crafted during my personal rebranding efforts. I made the source file available for free in a blog post on Encide.

I have created multiple orientations and variations of the mockup set.

Personal Website Versions

2005–Now

I started designing in August of 2004 when I was 16 years old. Before that, I spent roughly three years filming, editing and producing videos. I developed a habit of consistently archiving and documenting everything that I created during those years which is something I continued to do when shifting into design. As a result, I have archived every version of this website since I first began using the timsilva.com domain in May of 2005. This current website is v12, so as of ~2016, I have averaged about one major redesign per year while always making sure to design and develop the latest version in such a way that it can be easily archived. This experience has taught me how to write more future-proofed code.

Thus far, I have enjoyed the nostalgia of reviewing which trends I embraced or fought against; decisions that all creators of content must make. It is also a great way to understand what has changed or stayed the same about the practice of web design since I got into the game. Splash pages, hit counters, award badges, flash, pixel fonts, site maps, links to validation services for (Strict) (X)HTML/CSS (to prove you are legit!), visible site versioning, lengthy footer legalese, loading sequences, carousels, accordions, and links to defunct networks, profiles, or accounts (AIM, MySpace, DeviantArt, etc…) are rarely seen today. Comparatively, many of the same basic ingredients and building blocks have essentially stayed consistent with some subtle trend waves and updated technologies. These durable elements include: logos, headers, navigations, bodies, social media links, footers, and standard copyright legalese (which often are used to create a sense of gravitas and professionalism, even though they aren't legally required to inherit critical protections).

Note: If you find it at all interesting to explore through my old/early works, I have also uploaded a large percentage of it on my archived DeviantArt accounts (krazytim [2006-2009], and timsilva [2009–]). As of 2016, designers don't use DeviantArt as much (we use Dribbble, Behance, Cargo Collective, Instagram, Twitter, etc), so I most likely won't post work there in the future. Luckily, DeviantArt is kind enough to archive these posts for free, for now. Following Wix's acquisition in February of 2017, it seems safe moving forward.

You can see larger previews of each version (along with detailed notes), or view them live through my pretend “webography” time machine over at: timsilva.com/versions
View Versions

Fios

2014–2015, 2016–2018

Details to be determined.

Encide Interface

2016

This is my interface step (#1) for the Encide Interfaces 2016 edition.

The “Encide Interfaces” project is an initiative which I attempt to organize on a yearly basis. The goal is to design artful, fantasy interfaces often described as conceptual in nature. These are not true user interfaces; they only mimic tangible gadgets, HUDs, or any form of a digital product. I want to imagine reaching out to these devices, picking them up, and exploring all of the visible affordances (buttons, knobs, screens, grips, etc). They all hint towards interactivity in some way while pushing the boundaries of what designed objects could look like. I designed, developed, and maintain the responsive slideshow, user experience, and templates for this project. I also seek out the skilled designers and artists who contribute their efforts towards this subculture venture while outlining the creative direction and boundaries.

View Online

go90

2014–2015

During my full-time employment at Verizon, I contributed significantly to the early stages of an undefined media-based product with a family of applications for mobile and tablet devices. This product pivoted into go90 (wiki) and launched in October of 2015, five months after I left Verizon (earlier that year in May) to pursue other ventures. The go90 brand was not known to me at the time that I left, and I was thoroughly impressed with what the team had done with the original ideas and goals. My focus was on our set-top box product for most of this time period.

OnCue

2012–2015

OnCue (wiki) was a set-top box (STB) platform for Intel's over-the-top (OTT) media product and service initiative that was sold to Verizon in 2014. More details to be determined.

Encide Interface

2014

This is my interface step (#2) for the Encide Interfaces 2014 edition.

The “Encide Interfaces” project is an initiative which I attempt to organize on a yearly basis. The goal is to design artful, fantasy interfaces often described as conceptual in nature. These are not true user interfaces; they only mimic tangible gadgets, HUDs, or any form of a digital product. I want to imagine reaching out to these devices, picking them up, and exploring all of the visible affordances (buttons, knobs, screens, grips, etc). They all hint towards interactivity in some way while pushing the boundaries of what designed objects could look like. I designed, developed, and maintain the responsive slideshow, user experience, and templates for this project. I also seek out the skilled designers and artists who contribute their efforts towards this subculture venture while outlining the creative direction and boundaries.
View Online

Intel

2012–2014

Santa Clara, CA

I worked at Intel as a full-time Senior Interactive Designer and a core member of the internal Apps Team. Our group was comprised of the former owners and employees of Archetype which Intel had acquired; I reported to Creative Director, Guido Rosso. We were brought in to design and engineer a set-top box (STB) platform called OnCue (wiki) for Intel's over-the-top (OTT) media product and service. The platform was designed to support television, series, films, games, apps, social, and more. Our team led discovery, design, and development for the 10-foot user experience, the product websites, and the family of mobile and tablet applications (iOS and Android). I created hundreds of user flows, information architectures, interaction models, wireframes, mood boards, design compositions, content artwork, channel logos, visual assets, prototypes, and documentations across all of the product offerings. Our team reported to Erik Huggers, Vice President at Intel. Much of the OnCue team was made up of ex-Apple and ex-Microsoft employees. The product, called OnCue, did not reach the market under Intel's ownership. The teams, products, and services of OnCue were sold to Verizon in early 2014. Our team continued on to Verizon. The products and services were substantially pivoted and later released as go90 (wiki), while Huggers went on to become CEO at Vevo.

Encide Interface

2012

This is my interface step (#50) for the Encide Interfaces 2012 edition. This one started as a casual sketch at a coffee shop near UC Berkeley. I loved all of the layered shapes so I decided to digitize it.

Interesting notes: The stars seen through the window are from the first time I ever used Photoshop back in 2005. My first time using Photoshop, I followed Greg Martin's star field tutorial. I save all of my source files, so I decided to try something interesting with an early artifact. I found it rather poetic to recycle my first pixels into a new creation.

The “Encide Interfaces” project is an initiative which I attempt to organize on a yearly basis. The goal is to design artful, fantasy interfaces often described as conceptual in nature. These are not true user interfaces; they only mimic tangible gadgets, HUDs, or any form of a digital product. I want to imagine reaching out to these devices, picking them up, and exploring all of the visible affordances (buttons, knobs, screens, grips, etc). They all hint towards interactivity in some way while pushing the boundaries of what designed objects could look like. I designed, developed, and maintain the horizontal slideshow, user experience, and templates for this project. I also seek out the skilled designers and artists who contribute their efforts towards this subculture venture while outlining the creative direction and boundaries.
View Online

Archetype

2011–2012

Emeryville, CA

I worked at Archetype as a full-time Interactive Designer working under Chief Creative Officer and Founder, Guido Rosso. My responsibilities were to contribute and help present UX/UI deliverables to product/project managers and stakeholders on the client-side. I would collaborate with our team of producers and developers to construct information architectures, user flows, mood boards, wireframes, design compositions, interactive prototypes, guidelines, and assets for both internal and external products. Less than a year after joining full-time, Archetype was acquired by Intel.

Strategically, the four founders (Danny Riddell, Michael Lucaccini, Guido Rosso, and Luigi Rosso) decided to focus on Microsoft platforms. My contributions leaned heavily towards applications built for Xbox (360), Microsoft Windows (8), Windows Phone (7), and websites targetted for Internet Explorer (IE9). Given the buzz around the iOS and Android markets at the time, we were able to work with leading brands in niche markets through word-of-mouth from Microsoft evangelists and adjacent networks. Note: The Archetype logo (as seen above) and brand was designed by Guido Rosso.

Timeline

  1. 2011/04/22: My first day working at Archetype.
  2. 2012/05/21: Archetype is acquired by Intel.

Calescent

2012

This was a fun, on-brand concept interface I created one day during my job at Archetype. It used the Archetype logo, colors, and background textures by Guido Rosso with my own flares. I see it as a plugged in, lukewarm, lava nightlight. This was something I made as a way to say thanks to the company for letting me join their amazing team.

Aureon

2012

This one is all about the eye candy. I wanted to create a waterdrop that visually warped/distorted the UI. You can see this at the top-right of the “Sure” button. That idea was the spark, I wanted to see what it would look like. After making that little visual, I finished the piece off with a dialogue box and a fun South Park reference.

Bravo Xbox

2012

I was leading the UX/UI design for Bravo's Xbox 360 application at Archetype. We kicked off the project by running due diligence on existing Bravo applications across various platforms. I succinctly proposed an information architecture that was both consistent with existing applications and appropriate within the Xbox XDK/Lakeview ecosystem. From there, I produced low-fidelity wireframes to map out the entire user experience and surpass technical reviews. I then composed an 80 page functional specification (with wireframes and designs), a style guide (for icons and assets), a 10 page redline specification (measurements, spacing, font sizes, colors, etc), and provided key assets for development. The largest challenge of designing for the Xbox platform was ensuring that the designs would scale to support the natural user interface (NUI) requirements for Kinect's hand gestures, voice commands, and standard DPAD controls. These required unique visual states and animations for each screen within the flow. This included everything from the landing pivot to deep-level modal overlays. I also produced a large user flow and application map with back-stack guidelines.

Client:

Bravo


Agency:

Archetype


Platform:

Xbox 360


My Position:

Lead Designer


Project Manager:

Chad Audet


Creative Director:

Guido Rosso

Manga Xbox

2011–2012

I led the visual design for the Starz Manga Xbox 360 application at Archetype. I added a visual layer of style onto existing wireframes and produced assets to be used in prototypes and production. It was developed by Starz and released in May of 2012. An application reviewer created a voice-over walkthrough on YouTube with the first shipped version. You can watch the end result in action!

Client:

Starz/Manga


Agency:

Archetype


Platform:

Xbox 360


My Position:

Visual Designer


Project Manager:

Jason Nishino


Creative Director:

Guido Rosso


...

Encide Interface

2010

This is my interface step (#1) for the Encide Interfaces 2010 edition. The source is for sale on Encide.

This concept interface also goes by the name “Eros,” which is the tentative title of an unreleased album by one of my lifelong favorite bands; Deftones. The shapes are heavily inspired by some of the stopwatches and handheld devices that I grouped into a moodboard of physical, digital, and industrial products. I crafted this mysterious device with satisfying curves that all coalesce perfectly. I invested lots of time into the orb's mesmerizing lighting.

The “Encide Interfaces” project is an initiative which I attempt to organize on a yearly basis. The goal is to design artful, fantasy interfaces often described as conceptual in nature. These are not true user interfaces; they only mimic tangible gadgets, HUDs, or any form of a digital product. I want to imagine reaching out to these devices, picking them up, and exploring all of the visible affordances (buttons, knobs, screens, grips, etc). They all hint towards interactivity in some way while pushing the boundaries of what designed objects could look like. I designed, developed, and maintain the horizontal slideshow, user experience, and templates for this project. I also seek out the skilled designers and artists who contribute their efforts towards this subculture venture while outlining the creative direction and boundaries.
View OnlinePurchase on Encide

Eros was mostly worked through July and August of 2010 until I published what I had. Then, I continued to tweak and improve every aspect of it until I published it the Encide Interfaces 2010 edition that December. I continue to add touches of detail over the years to this personal favorite of mine.

Playboy's Miss Social

2010

Miss Social was Playboy's social media campaign which sought to find new Playboy models through an online, democratized process. It was live in a series of stages between mid-2010 and late-2012. This project was realized in collaboration with UI Foundry (uif.co). They handled the business, UX, and development while I composed the visual designs and assets.

Aeonik

2010

This is a beautiful web interface with depthy buttons, smooth gradients and crisp content. I wanted to mesh the clean style with the tech/interface style. This was really just an experiment gone (hopefully) right. :)

Eumonic

2010

This conceptual interface was a study in realism. The source is for sale on Encide.

I also created a detailed walkthrough as a longform, written tutorial on the Envato network (“PSDTuts+” at the time). This was broken up into two parts which are available for viewing here: Part 1 | Part 2
Purchase on Encide

ORBGasm

2010

The sexiest orb on the internet, pun intended. After studying the works of some of my favorite GUI designers, I put everything I knew about composition and presentation into action for this one. Then I gave it a funny punny name.

San Francisco Interiors

2010

This design concept was for my uncle's business, San Francisco Interiors, Inc. They install commercial acoustical ceilings for large companies in the Bay Area including Chase, Charles Schwab, Moscone Center, Marriott, Bloomingdales, Chevron, Kaiser, Genentech, Pixar, Nokia, Trulia, Salesforce, Twitter, Apple, and many more.

sleekBlack v4

2010

sleekBlack v4 is the latest in a series of fantasy interfaces. The goal was always to chase perfection, which in my opinion, can never be reached. I am forever infatuated with these types of interfaces.

enimak

2010

I briefly explored using an experimental brand name called “enimac” and later “enimak” for my design services business. It was a short-lived experiment between June of 2009 and August of 2010 before I decided to simply continue using my real name. This was the design I used during the “enimak” phase between March and August of 2010.

Test and Tag

2010

This was a client project for an Australian-based company that targets and repairs faulty electrical equipment. It is still live as of 2016, although bits of the front-end are broken.

enimacPlayer

2010

I made this one night in college. I was experimenting with lots of different techniques, just keeping up with my skills with smooth gradients, glossy metals, and subtle glows.

Luscious

2010

I had been producing lots of blue designs around this time, so I wanted to try something green for a change. I also started working on this immediately after seeing the film Avatar in 2009.

Encide Interface

2009

This was my interface step (#1) from the Encide Interfaces 2009 edition.

This was the first step to the first edition of the “interface battlebay” project. This design went by two names at the beginning; “desolate” and “cold silence”. I ended up not using either of those titles. This step was worked on casually between September and December of 2009 while I was organizing and maintaining the event and starting my first semester of college at UC Davis. It also barely survived a dreadful hard drive failure. This design concept was during some of my roughest months coming into adulthood. It was a productive distraction when I was severely stressing.

The “Encide Interfaces” project is an initiative which I attempt to organize on a yearly basis. The goal is to design artful, fantasy interfaces often described as conceptual in nature. These are not true user interfaces; they only mimic tangible gadgets, HUDs, or any form of a digital product. I want to imagine reaching out to these devices, picking them up, and exploring all of the visible affordances (buttons, knobs, screens, grips, etc). They all hint towards interactivity in some way while pushing the boundaries of what designed objects could look like. I designed, developed, and maintain the horizontal slideshow, user experience, and templates for this project. I also seek out the skilled designers and artists who contribute their efforts towards this subculture venture while outlining the creative direction and boundaries.
View Online

BuyMyBeat

2009

This client project was for a website that sold beats which were submitted by various producers. I did a full design package including the logotype, the layout, and custom page designs for the entire site. I first designed the logo in June of 2009, then moved forward with the multi-page web design through August and September.

Organicography

2009

Organic + Photography. This is an idea for a photography gallery website. This was before the wild successes of social networks like Instagram, Flickr, 500px, etc. All of the featured photos are my own.

Surface

2009

This was my first “car manipulation” based interface. In retrospect, I can look at the final output and confidently say that 99% of the work was done by myself. I always thought of this method as cheating, but in many ways its harder than brushing or using the pen tool. The original car was the Lotus Evora.

YourBiz

2009

I wanted to make something orange. I was experimenting with the professional and corporate style that I had always been fond of but never explored myself. I originally published this in December of 2007, and then I made some significant updates in April of 2009. This earned a prestigious Daily Deviation feature on DeviantArt.

sleekBlack v3

2008

This is the third edition in the sleekBlack series. sleekBlack v3 was focused on rounder shapes and darker atmospheres. sleekBlack v2 wasn't nearly as polished as I'd like, so instead of creating a separate thumbnail, I have included it below.

sleekBlack v2

2007

The second edition of the sleekBlack series was inspired by my friend Jimmy Björkman who went by “Cosmo-Designs” at the time.

KrazyPlayer

2006–2008

This is a 100% real and functional Winamp Modern Skin that you can download here. The name “KrazyPlayer” is based on my old (and embarrassing) alias/username, “KrazyTim.” I used this name online since around ~2004 up until ~2009.

KrazyPlayer was a long-term project to create a usable media player skin. It started as a visual concept in July of 2006. A year later, in June/July of 2007, I started over from scratch with a vaguely similar set of shapes. This updated design was much thinner and sleeker than the original. After sharing it with my friends and gettings lots of quality feedback and ideas, I took it to a whole new level in terms of the overall quality, level of details, and presentation.

It was made into a wallpaper and then featured in design calendar put together by members of the Billy Bussey community. After having so many inquiries about how people could actually use the player as a skin for their music players, I started to research what that might take. I stumbled across a community called the Skin Consortium who offered to collaborate with designers to develop and engineer their visions into working Winamp Skins. Credits/info are available here.

After about 9 months of back-and-forth collaboration, we released KrazyPlayer to the world on March 8th, 2008. It immediately won the Winamp Freestyle Skinning Contest and a Daily Deviation from the DeviantArt community and staff (Mauricio Estrella, aka “Manicho” was the judge). It also became a highly popular Winamp Skin due to the deeply customizable interface, the RGB color picker, and the level of animation that was included.

Between the Skin Consortium's website, the Winamp website (according to archive.org as of March 3rd, 2011), the DeviantArt posting(s), and the many mirror websites, “KrazyPlayer” has been downloaded and used by more than 200,000 people since March of 2008 (as of early 2017). Not bad for a kid who just wanted to make something cool for his friends.
Download Now

Tropical Beach Resort

2007

In 2007, I went on a large family trip to Hawaii to celebrate the 50th marriage anniversary of my Grandparents on my Father's side. It was an incredible trip which inspired me to explore tropical design elements. After taking in lots of visuals from the vacation, I jumped in to Photoshop and start drafting up something bright and vibrant. I first published the design in October of 2007. Later that year, in December, I made some big updates to the organic materials, and created a flash version with beautiful tropical music on a loop. In November of 2008, I posted some additional updates to the organic materials and overall quality. This was a positive, uplifting design during a time when everything I made was fairly dark.

sleekBlack

2007

I created sleekBlack (v1) in February of 2007 after being inspired by the works of Raymond Sepulveda (aka “Xanthic”) who had a design portfolio, blog, and community with a similar style. His interfaces were sleek and futuristic, and I wanted to learn how he made them by recreating this one on my own, one detail at a time. This was v1, and I kept the series alive. I started these interfaces shortly after my Dark Enigmatic series (v1 | v2 | v3) from October of 2005 through December of 2006. This also inspired some spin-offs like sleekWhite and sleekBlue as well.